Mechanic Preview

Each Card Is Its Own Suit, with Dynamic Trump

Trick-taking, but every card is a different suit and the trumps shift mid-round.

How it works

The deck has 64 cards — every unique combination of six binary attributes A–F. Each card shows its attributes in two styles: uppercase on color (white text, colored fill) or lowercase on white (colored text, no fill). No two cards in the deck are alike.

The strip in the middle is the trump table. Each tile sets the trump rule for one attribute, in priority order from left to right. Drag tiles to reorder priority; click a tile to flip uppercase ↔ lowercase. Click Reorder hands to re-sort every hand by the current trumps (best on the left).

To compare cards across players, click one card in each player’s row, then press Judge. The table walks through each trump in priority order, eliminating cards that don’t match the trump rule until a single winner remains.

Every judging produces a single winner — no ties, no tiebreakers. Because the six trump tiles cover all six attributes and every card in the deck has a unique attribute pattern, any two selected cards must differ on at least one trump. The first trump where they differ eliminates the loser, so the process always converges on a single card.

Try it: deal a hand, pick a card for every player, and Judge them. Then flip a trump tile or drag tile B to the front and judge again. The cards never change — only the trump rule does.
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Trump table · drag to reorder · click to flip
Pick one card from every player’s row, then press Judge. Reshuffle trumps anytime.